Captured Ice

Enchantment

Growth Points: 5
Required Level: 1

Routine Craft Time: 45 Minutes Per Charge.
Maximum Charges per Item: 4

Weapon Effect: On Hit, the Target Suffers (3v:4) Ice Damage.
Armor Effect: On Struck in Melee, Attacker takes (3v:4) Ice Damage.
Trap Effect: On Entering the Area, All within the 1 Tile takes (3v:4) Ice Damage.
Hazard Effect: Being Present on a Tile with Charges Triggers (3v:4) Ice Damage during re:Cycle.
Nat Max Damage Rack: If either Damage Check Variable is 4, then the Victim Suffers Shivering Slow for 2 re:Cycles
Discharge: Successful Hit or Trigger consumes 1 Charge.

Shelf Life: 10 Hours


Leaf Effects

Requirements: Captured Ice must be unlocked to grow any of the following Leaf Effects

Captured Ice Volatility

Growth Points: 5

Ice Damage is increased to (5v:4)

Routine Alacrity (Captured Ice, -15 Minutes)

Growth Points: 5

The Routine Craft Time of Captured Ice is reduced to 30 Minutes per Charge.

Frigid Wake (Captured Ice)

Growth Points: 5

Captured Ice may now Trigger from an Adjacent Tile, Effectively giving it a 1 Tile Reach.

Empowered Enchantment (Captured Ice)

Growth Points: 5

A Single Item may now have up to 8 Charges of Captured Ice. Captured Ice’s Shelf Life is increased to 20 Hours.

The Developer

If you stumbled here by accident, that’s all gravy. We use these pages in our archives as templates, style guides, reference content, and reusable assets. I’m also getting to write the FAQ, which is fun.

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Captured Fire