Captured Ice
Enchantment
Growth Points: 5
Required Level: 1
Routine Craft Time: 45 Minutes Per Charge.
Maximum Charges per Item: 4
Weapon Effect: On Hit, the Target Suffers (3v:4) Ice Damage.
Armor Effect: On Struck in Melee, Attacker takes (3v:4) Ice Damage.
Trap Effect: On Entering the Area, All within the 1 Tile takes (3v:4) Ice Damage.
Hazard Effect: Being Present on a Tile with Charges Triggers (3v:4) Ice Damage during re:Cycle.
Nat Max Damage Rack: If either Damage Check Variable is 4, then the Victim Suffers Shivering Slow for 2 re:Cycles
Discharge: Successful Hit or Trigger consumes 1 Charge.
Shelf Life: 10 Hours
Leaf Effects
Requirements: Captured Ice must be unlocked to grow any of the following Leaf Effects
Captured Ice Volatility
Growth Points: 5
Ice Damage is increased to (5v:4)
Routine Alacrity (Captured Ice, -15 Minutes)
Growth Points: 5
The Routine Craft Time of Captured Ice is reduced to 30 Minutes per Charge.
Frigid Wake (Captured Ice)
Growth Points: 5
Captured Ice may now Trigger from an Adjacent Tile, Effectively giving it a 1 Tile Reach.
Empowered Enchantment (Captured Ice)
Growth Points: 5
A Single Item may now have up to 8 Charges of Captured Ice. Captured Ice’s Shelf Life is increased to 20 Hours.