Auto-Shield
Enchantment
Growth Points: 5
Required Level: 5
Routine Craft Time: 1 Hour Per Charge.
Maximum Charges per Item: 1
Weapon Effect: On Struck in Melee or Range 15 Tiles, All damage from one Single Target Effect is Reduced to 0.
Armor Effect: On Struck in Melee or Range 15 Tiles, All damage from one Single Target Effect is Reduced to 0.
Trap Effect: On Entering the Area, the Triggering Entity is Knocked Back out of the Tile from where they came. They still pay the Action Cost for attempting to move into the Tile, including any Combination or Action Riders costs.
Discharge: Successful Hit or Trigger consumes 1 Charge.
Shelf Life: 10 Hours
Leaf Effects
Requirements: Auto-Shield must be unlocked to grow any of the following Leaf Effects
Auto-Shield Volatility
Growth Points: 5
When On Struck in Melee or Trap Effect is the Trigger, the Attacker is also subject to 2 Tiles of Forced Movement by Knock Back.
Routine Alacrity (Auto-Shield, -15 Minutes)
Growth Points: 5
The Routine Craft Time of Auto-Shield is reduced to 45 Minutes per Charge.
Reflect (Auto-Shield)
Growth Points: 5
Any Damage reduced to 0 from Auto-Shield is applied to the Attacker. This Effect has a 10 Tile Maximum Range.
Empowered Enchantment (Auto-Shield)
Growth Points: 5
A Single Item may now have up to 2 Charges of Auto-Shield. Auto-Shield’s Shelf Life is increased to 20 Hours.
Rules As Intended: If you have multiple items Enchanted with Auto-Shield, the trigger will activate all of them. While this is generally a waste on a single character, it does stack the Forced Movement, increasing the Forced Movement from Knock Back by 2 Tiles per Charge Burnt.