Captured Fire
Enchantment
Growth Points: 5
Required Level: 1
Routine Craft Time: 45 Minutes Per Charge.
Maximum Charges per Item: 4
Weapon Effect: On Hit, the Target Suffers (2v:6) Fire Damage.
Armor Effect: On Struck in Melee, Attacker takes (2v:6) Fire Damage.
Trap Effect: On Entering the Area, All within the 1 Tile takes (2v:6) Fire Damage.
Hazard Effect: Being Present on a Tile with Charges Triggers (2v:6) Fire Damage during re:Cycle.
Nat Max Damage Rack: If either Damage Check Variable is 6, then the Victim Suffers Flames of Agony for 2 re:Cycles
Discharge: Successful Hit or Trigger consumes 1 Charge.
Shelf Life: 10 Hours
Leaf Effects
Requirements: Captured Fire must be unlocked to grow any of the following Leaf Effects
Captured Fire Volatility
Growth Points: 5
Initial and Ongoing Fire Damage in the case of Flames of Agony is increased to (3v:6)
Routine Alacrity (Captured Fire, -15 Minutes)
Growth Points: 5
The Routine Craft Time of Captured Fire is reduced to 30 Minutes per Charge.
Shifting Flames (Captured Fire)
Growth Points: 5
Captured Fire may now Trigger from an Adjacent Tile, Effectively giving it a 1 Tile Reach.
Empowered Enchantment (Captured Fire)
Growth Points: 5
A Single Item may now have up to 8 Charges of Captured Fire. Captured Fire’s Shelf Life is increased to 20 Hours.