Captured Fire

Enchantment

Growth Points: 5
Required Level: 1

Routine Craft Time: 45 Minutes Per Charge.
Maximum Charges per Item: 4

Weapon Effect: On Hit, the Target Suffers (2v:6) Fire Damage.
Armor Effect: On Struck in Melee, Attacker takes (2v:6) Fire Damage.
Trap Effect: On Entering the Area, All within the 1 Tile takes (2v:6) Fire Damage.
Hazard Effect: Being Present on a Tile with Charges Triggers (2v:6) Fire Damage during re:Cycle.
Nat Max Damage Rack: If either Damage Check Variable is 6, then the Victim Suffers Flames of Agony for 2 re:Cycles
Discharge: Successful Hit or Trigger consumes 1 Charge.

Shelf Life: 10 Hours


Leaf Effects

Requirements: Captured Fire must be unlocked to grow any of the following Leaf Effects

Captured Fire Volatility

Growth Points: 5

Initial and Ongoing Fire Damage in the case of Flames of Agony is increased to (3v:6)

Routine Alacrity (Captured Fire, -15 Minutes)

Growth Points: 5

The Routine Craft Time of Captured Fire is reduced to 30 Minutes per Charge.

Shifting Flames (Captured Fire)

Growth Points: 5

Captured Fire may now Trigger from an Adjacent Tile, Effectively giving it a 1 Tile Reach.

Empowered Enchantment (Captured Fire)

Growth Points: 5

A Single Item may now have up to 8 Charges of Captured Fire. Captured Fire’s Shelf Life is increased to 20 Hours.

The Developer

If you stumbled here by accident, that’s all gravy. We use these pages in our archives as templates, style guides, reference content, and reusable assets. I’m also getting to write the FAQ, which is fun.

Previous
Previous

Captured Ice