Accelerate

Enchantment

Growth Points: 5
Required Level: 5

Routine Craft Time: 1 Hour Per Charge.
Maximum Charges per Item: 1

Weapon Effect: On Hit, Immediately Gain 5 Action Slots or 2 Action Points. These Action Slots can not be converted into Reserved Slots and Action Points must be used immediately and may only apply to the unit who triggered Accelerate.
Armor Effect: On Struck in Melee or Range 15 Tiles, Immediately Gain 5 Action Slots or 2 Action Points. These Action Slots can not be converted into Reserved Slots and Action Points must be used immediately and may only apply to the unit who was struck..
Trap Effect: On Entering the Area, Immediately Gain 5 Action Slots or 2 Action Points. These Action Slots can not be converted into Reserved Slots and Action Points must be used immediately and may only apply to the unit who triggered Accelerate.
Discharge: Successful Hit or Trigger consumes 1 Charge.

Shelf Life: 10 Hours


Leaf Effects

Requirements: Accelerate must be unlocked to grow any of the following Leaf Effects


Over-Enchant (Accelerate)

Growth Points: 5

Accelerate may now have up to 2 Charges per Item. Accelerate will not Activate from Action Slots granted by a previous Accelerate, but will trigger if the last Action Slot consumed as part of an Action which was initiated during Accelerate Slots is a normal Action Slot.


Routine Alacrity (Accelerate, -15 Minutes)

Growth Points: 5

The Routine Craft Time of Accelerate is reduced to 45 Minutes per Charge.


Potent Enchantment (Accelerate)

Growth Points: 10

When Triggered, the number of Action Slots granted is increased to 10, or the number of Action Points is increased to 3


Rules As Intended: If you have multiple items Enchanted with Accelerate, if the trigger applies, it will activate all of them. The Bonus Action Slots or Action Points do not stack.

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