Throwing Weapon
Any weapon may be thrown. A weapon in hand does not need to be drawn prior to throwing. Actual Throwing Weapons have better Range and Damage when thrown than any run of the mill weapon. A Throwing Weapon has both Quick Throw and Hard Throw Actions.
Quick Throw
Attack Weight: Light Attack
Durability Cost: 1
Celerity: 2 Action Slot or 3 Reserved Slot
Range: Up to 15 Tiles
Damage: On Hit, (v:4 + Raw Potency x Focal Potency) Damage
Hard Throw
Attack Weight: Heavy Attack
Durability Cost: 1
Celerity: 4 Action Slot or 5 Reserved Slot
Range: Up to 25 Tiles
Damage: On Hit, (v:8 + Raw Potency x Focal Potency) Damage
Non-Throwing Weapons may be thrown. Use Weapon Weight to determine which of the following Actions to use.
Featherlight Weapon Throw
Attack Weight: Light Attack
Durability Cost: 9
Celerity: 2 Action Slot or 3 Reserved Slot
Range: Up to 10 Tiles
Damage: On Hit, (Raw Potency x Focal Potency) Damage
Effect: Damage reduced by 1 per Tile Thrown.
Light Weapon Throw
Attack Weight: Light Attack
Durability Cost: 11
Celerity: 3 Action Slot or 4 Reserved Slot
Range: Up to 10 Tiles
Damage: On Hit, (v:4 + Raw Potency x Focal Potency) Damage
Effect: Damage reduced by 1 per Tile Thrown.
Standard Weapon Throw
Attack Weight: Light Attack
Durability Cost: 13
Celerity: 3 Action Slot or 4 Reserved Slot
Range: Up to 10 Tiles
Damage: On Hit, (v:6 + Raw Potency x Focal Potency) Damage
Effect: Damage reduced by 1 per Tile Thrown.
Heavy Weapon Throw
Attack Weight: Light Attack
Durability Cost: 15
Celerity: 4 Action Slot or 5 Reserved Slot
Range: Up to 10 Tiles
Damage: On Hit, (v:8 + Raw Potency x Focal Potency) Damage
Effect: Damage reduced by 1 per Tile Thrown.
Massive Weapon Throw
Attack Weight: Light Attack
Durability Cost: 20
Celerity: 4 Action Slot or 5 Reserved Slot
Range: Up to 10 Tiles
Damage: On Hit, (v:10 + Raw Potency x Focal Potency) Damage
Effect: Damage reduced by 1 per Tile Thrown.
Note: Massive Weapon Actions assume you are holding the weapon in Two hands. Attempting to Activate Massive Weapon Attacks in One Hand costs Double Base Celerity.