Massive Chopping Weapon
Massive Chopping Weapons are edged blades designed to sever or split material with powerful blows. They use momentum and weight to penetrate and break apart targets, differing from delicate cutting/thrusting weapons, though some weapons can do both. Massive Chopping Weapons may Split or Massive Chop and have a chance to Lodge in their Targets and Requires a Massive Jerk to retrieve. Chopping weapons deal Incisional Damage, applying Sharp-Force Trauma Injury Cards.
Note: Massive Weapon Actions assume you are holding the weapon in Two hands. Attempting to Activate Massive Weapon Attacks in One Hand costs Double Base Celerity.
Split
Attack Weight: Massive Attack
Durability Cost: 3
Celerity: 4 Action Slot or 5 Reserved Slot
Damage: On Hit, (2v:6 + Raw Potency x Focal Potency)
Nat Max Damage Rack: Any Nat Max Damage Check causes the Chopping Weapon to Lodge during the Split Action.
To Death the Vulnerable: If damage from Split is enough to make it’s Target become Vulnerable, the Target Dies.
Massive Chop
Attack Weight: Massive Attack
Durability Cost: 5
Celerity: 5 Action Slot or 6 Reserved Slot
Damage: On Hit, (4v:4 + Raw Potency x Focal Potency)
Nat Max Damage Rack: Any Nat Max Damage Check causes the Chopping Weapon to Lodge during the Massive Chop Action.
Caveats: Chop may only be performed with Two Handed Grip.
Lodge
Nat Max Damage Rack
Rolling A Natural Max Damage Variable with any Strike or Chop Action causes a Chopping Weapon to Lodge.
Jerk must be successfully executed to retrieve the weapon.
Massive Jerk
Attack Weight: Combo Action
Durability Cost: 10
Celerity: 2 Action Slot or 2 Reserved Slot
Damage: To Victim, (3v:4 + Raw Potency x Focal Potency)