Grenade
Most Grenades require Priming, such as retrieving from inventory and pulling the pin. Lobbing the Grenade is a separate Action. A Lob is guaranteed to land in the Targeted Tile within the Grenade’s range. Some Grenades have Countdown Timers. Once the Pin has been pulled, the Grenade will Activate when the re:Cycle Countdown hits zero. A Grenade that has not Activated may be picked up and Lobbed again. Additionally, Grenades with the Throwing Weapon Type may be Thrown instead of Lobbed with Quick Throw or Hard Throw, dealing damage before they explode as normal for those Abilities.
Sample Grenade: Firebomb
Weapon Type: Throwing • Heavy Explosive
Durability: 5
Attack Weight: Heavy Explosive
Durability Cost: 100% (Item is Destroyed)
Priming Celerity: 2 Action Slots or 2 Reserved Slots
Lob Celerity: 2 Action Slots or 2 Reserved Slots
Countdown: 1 (Firebomb Detonates during the first re:Cycle after Priming)
High Impact Detonation: If Firebomb is thrown and deals damage or more, it explodes immediately.
Area: 3 Tiles in all directions from Point of Detonation
Damage: (6v:10 x Crafter’s Focal Potency)