Hand to Hand

Hand to Hand Attacks deal Unaspected Damage, and Apply a Raw Damage Trauma Injury Card. Hand to Hand Combat requires Hand to Hand Combat Training to prevent the Hit Point costs associated with each of the Actions.


Hand to Hand Combat Training

Growth Points: 5
Effect: Hand to Hand Combat Training removes the Hit Point Cost associated with Hand to Hand Combat Actions.

Jab

Attack Weight: Ultra-Light Attack
Hit Point Cost: 1 (Untrained)
Celerity: 1 Action Slots or 1 Reserved Slots
Damage: On Hit, (Raw Potency x Focal Potency)


Stomp

Knock Back: The Subject, Target, or Victim suffers the static value or variable Forced Movement in a straight line from the origin of the effect.

Attack Weight: Hard and Heavy Attack
Hit Point Cost: 1 (Untrained)
Celerity: 4 Action Slots or 5 Reserved Slots
Damage: (v:8 Raw Potency x Focal Potency)
Knock Back: 2 Tiles


Leaf Effects

Requirements: Hand to Hand Combat must be unlocked to grow any of the following Leaf Effects


Floating Footwork

Growth Points: 2

During any Hand to Hand Combat Action, move 1 Tile.


Cross

Growth Points: 4

Attack Weight: Hard Attack
Hit Point Cost: 2 (Untrained)
Celerity: 2 Action Slots or 3 Reserved Slots
Damage: On Hit, (v:6 + Raw Potency x Focal Potency)


Hook

Growth Points: 3

Attack Weight: Light Attack
Hit Point Cost: 2 (Untrained)
Celerity: 3 Action Slots or 4 Reserved Slots
Damage: On Hit, (v:6 + Raw Potency x Focal Potency)
Effect: Accuracy is increased by +2 for this Action.


Uppercut

Growth Points: 5

Attack Weight: Heavy Attack
Hit Point Cost: 3 (Untrained)
Celerity: 4 Action Slots or 5 Reserved Slots
Damage: On Hit, (v:8 + Raw Potency x Focal Potency)
Effect: Target Suffers Reeling, is Knocked Back 1 Tile, and Knocked Down.


Haymaker

Growth Points: 10

Attack Weight: Hard and Heavy Attack
Hit Point Cost: 5 (Untrained)
Celerity: 4 Action Slots or 5 Reserved Slots
Damage: On Hit, (2v:6 + Raw Potency x Focal Potency)
Effect: Target Suffers Reeling and is Knocked Back 1 Tile.


Reeling: When Suffering from Reeling, your next Action Costs Double Action Slots, Reserved Slots, or an Additional Action Point. After this cost is paid, the Reeling Enfeeblement ends.


Low Kick

Growth Points: 1

Attack Weight: Light Attack
Hit Point Cost: 1 (Untrained)
Celerity: 3 Action Slots or 4 Reserved Slots
Damage: On Hit, (2v:4 + Raw Potency x Focal Potency)
Nat Max Damage Rack: Any Nat Max Damage check causes Knock Down.


Knock Down: Applies Knocked Down Status. Reach is reduced by 1 Tile and the Unit or Character may not move until a Mobilize, Shift, or Careful Step is used to remove the Knocked Down Status. Mobilize, Shift, and Careful Step Still Grant 1 Tile of Movement after removing Knocked Down Status.


High Kick

Growth Points: 5

Attack Weight: Heavy Attack
Hit Point Cost: 1 (Untrained)
Celerity: 3 Action Slots or 4 Reserved Slots
Damage: On Hit, (v:10 + Raw Potency x Focal Potency)
Effect: Target Suffers Reeling.


Round House Kick

Growth Points: 10

Attack Weight: Heavy Attack
Hit Point Cost: 3 (Untrained)
Celerity: 3 Action Slots or 4 Reserved Slots
Damage: On Hit, (3v:6 + Raw Potency x Focal Potency)

The Developer

If you stumbled here by accident, that’s all gravy. We use these pages in our archives as templates, style guides, reference content, and reusable assets. I’m also getting to write the FAQ, which is fun.

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