Starting the Table, y.256 — Amcor
“It has the be,
The way it is,
Otherwise we will fall,
With The Dawn of The Red Star.”
We do not recommend beginning the game in the Amcor.
The Amcor preserves every state it can in the coil. From the center of the Amcor following the Ozwall, technology becomes more and more restricted. Brutally controlled by AM-Tier Restriction enforcement. The Amcor is the truth of the state of the world. A repeating day which only progresses in the memory of the Datascape, a digital existence the residents of Amcor live out endless lives while the physical world resets indefinitely.
Common Stamps, Credits, and Royal Stamps
At each gate in the Ozwall, there is a currency exchange where you may buy Stamps with Credits, or turn in your Stamps for Credits. These may be auto-transact machines or run by memorable clerks.
Starting Credits: During Itemization starting in Amcel, a character begins with 10,000 Credits. Anything costing more than this needs a background story reason as to why they would have the item(s). A character may convert credits as they need depending on the District they’re present in. 1 Credit is 1 Common Stamp, and 10 Credits are 1 Royal Stamp.
Amcor Starts
Starting Locations
The Amcor may have any starting location of any previous timescale. All timescales beyond true awakening into Ulmdom are found in the coils of the Amcor.
Amcor Technology
AM-Tier Restriction Five
(amtr-five) Anything marked as AM-Tier Restriction Five is prohibited. Having such items makes a person a target.