Nourished


Nourished is a Temporary Condition applied by consuming food or by other effects.

Only one instance of Nourished of any kind may be active at any time.

Applying an additional instance of Nourished before a previous instance has ended causes the Glutted Condition.


Nourishment Conditions

Minor Nourishment: Regain 5 Vitality at each re:Cycle for 3 Full Rounds.

Standard Nourishment: Regain 30 Vitality at each re:Cycle for 5 Full Rounds.

Major Nourishment: Regain 100 Vitality at each re:Cycle for 7 Full Rounds.


Nourishment & Special Foods

Some Special Foods, such as those crafted by Chefs, may use custom values and variables for the Nourishment Condition.
Advanced Nourishment Effects may even reduce certain kinds of stress over time or apply other buffs or enfeeblements.
Any effect using the Nourishment tag applies towards Glutted and Malnourishment.

Nourishment: This Effect Description will include all values and variables.

Note: Some Special Foods will not have Nourishment at all, these treats do not interact with Glutted and Malnourishment. They also do not count as Alchemical Items.


Consuming Alchemical Items

Consuming Alchemical Items does not interact with Nourishment or Malnourishment unless specified in the item’s description or effects.


Glutted

While Glutted no active beneficial effects of Nourishment will be applied.

Detrimental Effects from all sources of Nourishment will still apply.

Their remaining durations will still continue to tick down as normal.

At any point where the number of sources of Nourishment is reduced to 1, the effects will apply as normal.


Malnourishment

Going 24 hours without having the Nourished Condition applies Malnourishment.

Each 24 hours without having the Nourished Condition applies an additional stack of Malnourishment.

Each stack of Malnourishment reduces Total Vitality, Strength, Awareness, and Agility by (5%/Min 1).

20 Stacks of Malnourishment causes death.

The Developer

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