Environmental Encounters
“The Door? What about the door? It is just a door. Open it.”
-The Last Words of Ginny Mitts
Environmental Encounters are the players vs. the walls, the maze, the cave, the cold peaks, the rotting rope bridge. The dehydrating, cooking desert. The muggy tropical, and nasty sewers. These encounters are every moment the characters are in. The setting. Old traps, slippery slopes, pits, electric fences, rockslides, tornadoes. Rain? Weather in general. The encountered setting offers truly endless possibilities. In Vaia, we have a long list of environmental possibilities, but let’s keep this short and simple for now.
The Metropolis has a few features that are common throughout the city. The sky bridges that make most of the city traversable by foot. The highly regulated substations that connect the entire inner city by speed rail. The floor wide gardens in every major building that sustain the population through artificial light and automated systems. The serpentine wall that separates the districts, and how the lines of censorship structures power.
Attributes and Effect Trees
Attributes measure our raw ability to interact with the world around us in all basic manners. Effect Trees can completely overhaul situations by creating superior options.
Object Manipulation
Strength is used when objects are heavy, jammed, or hard to move or pick up in general. We have an effortless range, at 5 pounds per the Strength Attribute, up to Fifty pounds at 10 Strength. Zero or less Strength can only effortlessly interact with objects that are Five pounds.