Social Encounters
There is power in words and simple gestures.
Death is Often a Poor Choice of Words
Sometimes in the moments that define, we sheath our sword, rest our axe, plant our staff, or hide our daggers. All in exchange for the words that save our lives, the lives of our enemies, and bring peace to our halls.
Reasonable Diplomacy
In Cinematic Execution we may have several variable checks for the tide of converse. Negotiation driven by dice rolls, well said statements, the perfect question that makes the scene run its course.
Powerful Oration
The right words may halt a battle. The right words forge alliances. The right words make the world from nothing by wonderous and charismatic leaders.
Speaking in Active Phase
Somewhere between five to ten words with no special conveyance, such as The Orator Abilities, are free to use during an Active Phase. Speaking at all up to twenty words costs one Reserve Slot in the Reserve Phase, and Two Reserve Slots in the Final Phase. A quick response, up to five words, from other characters who do not have slots, who are in reserve phase to an Active Phase character is free.
TL:DR
A few words back and forth are free on your active phase
A few words cost 1RS after your active phase
Twice as much in Final Phase
Between Lies and the Truth
A lie, a bluff, a quick spit of silver tongued rogues. Untrained, a Lie is always a turn toward suspicion. A battle of Agility vs. Awareness. Opposed (v:20) Getting caught in a lie is a heavy consequence.