Moving one square, approximately a meter, consumes one Action Slot.
It takes two Reserved Slots to move one meter.
It takes four Final Phase Slots to move one meter.
Climbing
An easy climb takes two Action Slots per meter. Any climb more difficult than an easy climb is a Special Encounter which may require multiple variable checks and have unexpected dangers.
Swimming
An easy swim takes two Action Slots per meter. Any swimming more difficult than an easy swim is a Special Encounter which may require multiple variable checks and have unexpected dangers.
Jumping
A character may jump instead of walking. They may spend one Action Slot to Jump one meter. This effect does not necessarily make them immune to rough terrain, or suffering effects from moving through a square, entirely at the call of the Story Guide.
Falling
Flying is fun, but have you tried falling? For each meter you fall when falling more than three meters, when you land you take (v:4+1) damage, divided by positive Agility, or multiplied by a negative Agility.
Drowning & Suffocating
If your character can’t breathe for more than Six Full Rounds they must succeed in increasing Strength Variable checks to remain conscious. At Six Full Rounds the first check is 8 and increases by 2 each Full Round until they can breath again. Once unconscious if the character remains where they can not breath for 12 Full Rounds, they die.