Target
When we declare a Target we use an (v:20 Accuracy) check to see if we Hit.
The (v:20 Accuracy) must exceed the Target’s Evasion to Hit.
If the (v:20 Accuracy) check equals the Evasion of the Target, it is considered a Half-Hit.
A Half-Hit does half damage and half of all effects that would have been applied at determination.
Evasion
We use static Evasion to determine whether or not Target attacks miss.
MIV has a myriad of bonuses and penalties that may apply to Evasion.
First, Evasion is equal to Agility + Awareness, with a minimum of (-3)
The Agility Attribute has a score range of -3 to +7
The Awareness Attribute has a score range of 0 to 20
Accuracy Checks
We use variable Accuracy checks to determine whether or not Target attacks hit.
MIV has a myriad of bonuses and penalties that may apply to Accuracy checks.
First would be the Accuracy Attribute.
The Accuracy Attribute has a score range of -3 to +7
The Variable used for Accuracy Checks is (v:20)