Accuracy Checks

  • We use variable accuracy checks to determine whether or not Target attacks hit.

  • MIV has a myriad of bonuses and penalties that may apply to these checks.

  • First would be the Accuracy Attribute.

  • The Accuracy Attribute has a score range of -3 to +7

  • The Variable used for Accuracy Checks is (v:20)

The Developer

If you stumbled here by accident, that’s all gravy. We use these pages in our archives as templates, style guides, reference content, and reusable assets. I’m also getting to write the FAQ, which is fun.

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Evasion

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Combat Encounters - Hit Mechanics