Falling
Combat Encounters, Hit Mechanics The Developer Combat Encounters, Hit Mechanics The Developer

Falling

  • Falling Area of Effects come from above the Targeted.

  • Falling Effects come with an Impact Timer.

  • Falling: H, FS

    • H = Height of the effect in Tiles.

    • FS = Fall Speed is the number of Full Rounds until Hit. Falling AoE resolve during Upkeep.

  • Falling AoE are typically able to be targeted during their fall.

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