Initializing Active Phase

When the Story Guide decides, they may transition the group into Active Phase.

(v:20 Awareness)

  • An encounter begins with an (v:20 Awareness) check, this check determines the Active Phase Cycle order.

  • In cases where multiple players have the same Awareness result, they gain their Action Slots simultaneously.

  • Non-Player Characters do not go in the Active Phase Cycle. The Story Guide uses special rules for NPC actions.

  • Stay Action: A player with a higher Awareness roll may choose to start their Active Phase later in the Full Round, but once their place is assigned in the Active Phase Cycle it can't be changed.

  • Initialization Actions: Some Effects may only be used during initialization. These are applied or resolved before the beginning of the first Active Phase Cycle.

The Developer

If you stumbled here by accident, that’s all gravy. We use these pages in our archives as templates, style guides, reference content, and reusable assets. I’m also getting to write the FAQ, which is fun.

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Effect Trees

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Full Round: The Repeating Cycle