Evade
Evade an Incoming Attack Action.
Celerity: X Action Slots (Evade uses the same number of Action Slots as the triggering action, -1. (Minimum 1))
Requirements: Awareness of incoming Ranged, Melee, or Spell Attack Action.
Trigger: Incoming Ranged, Melee, or Spell Attack Action
Effect: (v:X-2) Evade uses the same Variable Effect Value as the incoming action, -3.
You must exceed the incoming Attacks Effect Accuracy Check to Evade.
Evade causes the attack and all effects associated with it to miss.
Evade may only be declared before Effect Accuracy from the triggering action is determined.
Evade does not apply to Area of Effect Actions or Effects.