Bleeding Counters

Bleeding Counters represent how much damage from blood loss a Character or Unit is suffering. The actual volume of blood loss has no bearing on mechanics.


During re:Cycle, Bleeding Counters deal damage equal to the total number of counters and then the total number of counters are halved.

Special Units can not have more than 50% of their Vitality in Bleeding Counters. Ultimate Units can not have more than 10% of their Vitality in Bleeding Counters.

Bleeding Counters can not be applied to bloodless units.


The Developer

If you stumbled here by accident, that’s all gravy. We use these pages in our archives as templates, style guides, reference content, and reusable assets. I’m also getting to write the FAQ, which is fun.

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Hemorrhaging Counters

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Enfeeblements