Stake

Utility Item • Trap

Cost: 2 Credits, 2 Common Stamps

Weapon Type: Tipped

Weight: 0.4 Load

Durability: 65

Grants Action: “Stake”


Stake

Celerity: 3 Action Slots, or 5 Reserved Slots

Durability Cost: 5

Reach: 1

Target: A successful (v:20) Accuracy Check against a Target’s Evasion.

Damage: (v:4 + Raw Potency, x Focal Potency)

Description: You Draw a Stake and Stake the Target’s Foot, dealing damage and rendering them Immobile until they take 2 Action Slots, 2 Reserved Slots, or 1 Action Points to remove it. You may chose to remove the Stake for 1 Action Slot. Removing a Stake causes the Victim (v:4) damage.

Hammerhead Stake: Spending an additional 2 Action Slots or 3 Reserved Slots, and provided you have a blunt weapon or tool, you may Hammer Down a Hammerhead Stake. This deals an additional (v:4 + Raw Potency) Damage, and Increases the Action Slots, Reserved Slots, or Action Points to remove it by 1. Hammerhead Stake does not require an additional Accuracy Check.

Caveats: Stake may only be performed from the Prone Position.


Craft: Stake

Base Recipe: 5 Growth Points

Routine Standard Craft: 1 Hours per Stake

Materials: One Stake requires 3 Scrap.


Leaf Effects

Requirements: Craft: Caltrops must be unlocked to grow any of the following Leaf Effects

Reinforced

Growth Points: 10

Increases the Base Durability of Stakes you make to 230.

Clip Ring Stake

Growth Points: 5

Adding a Clip Ring to the top of a Stake allows you to attach Rope or other Items with clips to the Stake. Clip Ring Stakes are a required material for several other items. A Clip Ring Stake can have a Hammerhead.

Hammerhead Stake

Growth Points: 5

Hammerhead Stakes grant the Hammerhead Action. A Hammerhead Stake can have a Clip Ring.


• In Development •

Note: Unlocking all Leaf Effects for Craft: Stake meets part of the initial requirements for unlocking Craft: Spike Trap.

• In Development •

The Developer

If you stumbled here by accident, that’s all gravy. We use these pages in our archives as templates, style guides, reference content, and reusable assets. I’m also getting to write the FAQ, which is fun.

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