Featherites
The must have throwing knife dagger hybrid. Featherites were mass produced throughout the Mediva, Renisans, and Molthern periods by Carbrite Armaments. Every Featherite is unique, while their main design is consistent, the exact feathering of the edge is always slightly different.
The Original Concealed Weapon
Throwing Knives are a staple for the cloak and dagger. Featherites don’t make the best melee weapon, but they excel as thrown weapons.
Weapon Type: Throwing Knives
Routine Craft (Featherites): 2 Hours
Material: 10 x Standard Carbrite Reusable Alloy Pack (Scrap)
Load Weight: 0.5
Durability: 50
Cost: c90 or 9 Royal Stamps
The Featherite Style
The Featherite Style Actions may be used with any weapon provided they have the right qualities. Unlike other Ranged Weapons who have Ammunition, Featherites and other Throwing Knives are based on Durability. Each Throwing Knife has 5 Durability. For Featherites the stack starts at 50 Durability.
This mechanical simplification does not apply to Weapons granted the Throw Quality from another source, and those weapons have to be retrieved if thrown to use again. To retrieve a weapon, it must be within 1 Tile of you, and retrieval takes 1 Action Slot.
For the purpose of Recovery, up to the maximum durability of Throwing Knives may be recovered by rolling a (v:10) after the engagement. This recovers the result x 5 Durability to the Throwing Knife stack.
Throwing Knives may be recovered during engagements if they are within 1 Tile of you for 1 Action Slot each.
If a single Throwing Knife takes 5 Durability Damage it is destroyed and can not be recovered. (Just like destroyed ammunition)
Throwing Knives may be used to Deflect and Parry.
Featherites and other Throwing Knives do not have a Draw Speed as long as the Character or Unit has a free hand when it comes to the Activation of Featherite Actions, any weapon which meets the requirements to perform a Featherite Action but is not a Throwing Knife still has draw time.
Featherite Basics
Featherite Strike
Strike a target in melee.
Celerity: 2 Action Slots
Requirements: A Melee Weapon.
Durability: 5
Reach: 1 Tile
Effect: (v:4)
The Strike misses the Target.
The Strike makes contact, but applies no Injury Card. This may still apply Action Rider’s and On Hit effects.
The Strike hits and applies a Sharp Force Injury Card with damage equal to 15% of your Strength Score.
The Strike makes a Solid Hit and applies a Sharp Force Injury Card with damage equal to 25% of your Strength Score.
Featherite Toss
Basic Throw Attack Action.
Celerity: 2 Action Slots
Requirements: A weapon with the Throw Quality.
Durability: 5
Range: 5 Tiles
Effect: (v:4)
The Toss misses the Target.
The Toss makes contact, but applies no Injury Card. This may still apply Action Rider’s and On Hit effects.
The Toss hits and applies a Sharp Force Injury Card with damage equal to 10% of your Strength Score.
The Toss makes a Solid Hit and applies a Sharp Force Injury Card with damage equal to 20% of your Strength Score.