Forced Movement

Instant Condition

Tile Movement: Forced Movement activates all ground effects associated with entering a Tile unless the movement is Vertical.

Stacking: Forced Movement Triggers Entrance Effects as normal for every Tile moved through.

Collision

  • During Forced Movement, if the Unit or Character being moved Collides with an Object or another Unit takes Crushing Damage, which applies a Blunt-Force Trauma Injury Card.

  • The Total Damage is (Total Tiles of Forced Movement as X (Xv:4 + Raw Potency x Focal Potency)

  • This Damage Applies to both the Unit or Character undergoing Forced Movement, and the Object or Unit they’re colliding with.

The Developer

If you stumbled here by accident, that’s all gravy. We use these pages in our archives as templates, style guides, reference content, and reusable assets. I’m also getting to write the FAQ, which is fun.

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