Forced Movement
Instant Condition
Tile Movement: Forced Movement activates all ground effects associated with entering a Tile unless the movement is vertically detached from the surface.
Stacking: Forced Movement Triggers Entrance Effects as normal for every Tile moved through.
Collision
During Forced Movement, if the Unit or Character being moved Collides with an Object or another Unit takes Crushing Damage, which applies a Blunt-Force Trauma Injury Card.
The Total Damage is total number of Tiles of Forced Movement as X (Xv:4), not just the Tiles traveled until collision.
This Damage Applies to both the Unit or Character undergoing Forced Movement, and the Object or Unit they’re colliding with.