Stone [i]

The Earth Elemental Spirits are stubborn and generally wise. They resist change like bedrock defying erosion. Once committed to a path they see their way done. Among them are embedded pieces of the true history of the lands.
— Ulm Ann, Archmagi

First Body of Stone

Of all the spirits the earth elementals are both the most childlike and of ancient wisdom. The Rockhound elemental seems contrary to its own nature. They excitedly scramble to pick up any nearby stone that interests them. While they exist somewhere between here and Irtomach, seemingly pulling rocks and rubble from nowhere and adding them to already existing piles of earth.

Note: Elemental Magic may also be considered Arcane Arts. Feel free to eschew the elemental angle for other reasoning that suits the character.

Core Effect Trees: Elemental

Root Effect Tree: 10 xps.


Rockhound [Shot]

The most common use of Rockhounds is to create ammunition. Stones for slings, arrows, throwing spears, knives, and clubs. These weapons have next to no durability, but they serve their purpose well in the moment they’re needed. Advanced stone conjuring is used in conjunction with other elements to fertilize fields.

Activation

Action Slots: (5AS|5RS|5FP)
Mental Stress: (v:8)

Effects

You create 4+(v:4) basic weapon ammunition, or a small to medium weapon of any type with 5 use Durability. The created item(s) disintegrates after 1 minute. You may also create 4 Shot, which is a large round stone used as ammo for Shot-Put.

Rockhound Weapons

Rockhound Weapons may be Shot-Put
Reach: Adjacent
Action Slots: (4AS|5RS|6FP)
Damage: (v:8&Potency)
Durability: 5

 

Shot-Put

Those who find themselves kin to the stones often play at tossing the stones they summon. Throwing stones in play brings joy to the Rockhound elementals. Throwing Stones is also deadly.

Activation

Action Slots: (3AS|4RS|5FP)
Physical Stress: (v:4)

Range: 12 Tiles (v:20&Accuracy)
Damage - Striking: (v12&Potency)
Requirements: Must be a Shot you summoned.


Oakening: Shot-Put improves Stone [i] Oakening up to 5.

  • Each Hit of Shot-Put on a hostile Target increases Stone [i] Oakening by 1.


Niles, “Atlas”

It is pure joy to send earth through the sky. The stones cut and polished make for beauties to lose our eyes in. Their smooth surfaces gleaming from any touch of light.

At the beginning of oakening we throw small stones that break apart easily, but the more we summon, the better we summon. Not only does the size increase, but the weight. The density. Eventually our stones become bricks, and bricks then become boulders. And all while we become like diamonds ourselves.


Oakening: Stone [i] (0 to 3)

At 1 Oakening, Shot-Put now deals (2v:12&Potency) damage.

At 2 Oakening, Rockhound [Shot] no longer causes Mental Stress.

At 3 Oakening, Shot-Put now deals (3v:12&Potency) damage.

 

Oakening: Stone [i] (4 to 5)

At 4 Oakening, Shot-Put Physical Stress reduced to (v:6)

At 5 Oakened, Stone [ii], Explosion [i]


Oakened - Shot-Put

Those who find themselves kin to the stones often play at tossing the stones they summon. Throwing stones in play brings joy to the Rockhound elementals. Throwing Stones is also deadly.

Activation

Action Slots: (3AS|4RS|5FP)
Physical Stress: (v:6)

Range: 12 Tiles (v:20&Accuracy)
Damage - Striking: (3v12&Potency)
Requirements: Must be a Shot you summoned.


Oakening

Oakened Stone [i] unlocks Stone [ii]

Oakened Stone [i] is one of the requirements for Explosion [i]


The Story Guide

Over the last century of my life, I have had the honor to witness wonders. Through this written language on the superior technology of print where my words remain unmenaced, I share experiences.

https://www.midnightinvaia.com/alabaster-oak
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Lightning [i]

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Water [i]