Clutch
With a free hand you can latch right on. Grabbing your adversaries to keep them from moving. Taking control of the battlefield.
Archetype Effect Tree • Mob Control • Absolute Unit
Growth Points: 10
Requirements: Level 1
Clutch
You Grab em’
Celerity: 1 Action Debt, 2 Action Slots, or 2 Reserved Slots
Reach: 1 Tile
Clash: Gain a +2 Bonus to Latch Clash.
While you are Latched, neither you nor your Victim are able to use Movement Actions, or benefit from Movement granted by Actions, unless your Victim exceeds your Load Weight.
Clutch may be Activated if an Adversary moves through a Tile you can reach with your open hand, incurring Action Debt.
You may release the Latch anytime.
For the Victim to free themselves they must spend an Action Point, 3 Action Slots, 4 Reserved Slots and succeed a Clash against your original Clutch Clash. You may choose to release them when they attempt this Clash, they will move backwards 1 Tile.
Note: If your Victim’s Load Weight is more than double your Max Lift, then they may still use Movement Actions, but you will remain latched with them. Forced Movement applies to both you and your Victim. Clutch Ends the Momentum Buff if the Victim had it active.
Leaf Effects
Requirements: The Clutch Effect Tree must be available to grow the following Leaf Effects.
Clutch: Drag
Growth Points: 25
Requires: Level 5
Your bonus to Clutch Clash is now +3. While it is your Active Phase, you may move and drag your Victim. You can not benefit from Momentum. You can not Drag a Victim who weighs more than twice your Max Lift.
Clutch: Slam
Growth Points: 25
Requires: Level 10, Clutch, Clutch: Drag
Celerity: 3 Action Slots, or 4 Reserved Slots
Reach: 1 Tile
You Slam the Victim of your Clutch into an Adjacent Tile. If the Tile is Occupied, make an Accuracy Check to determine if Slam Hits the occupant. Both your Victim an any Object or Target they hit take (v:6 + Raw Potency x Focal Potency)
Clutch: Impassable
Growth Points: 50
Requires: Level 13, Clutch, Clutch: Drag, Clutch: Slam
Reach: 1 Tile
Your bonus to Clutch Clash is now +4. As long as you have a Free and Open Hand, you may activate Clutch against any Character, Unit, Special Unit, or Ultimate Unit who enters, moves, or attempts to leave your Reach. If you do not have a Free and Open Hand, you may incur 1 Action Debt or expend 2 Reserved Slots to make the attempt by letting go or dropping what is currently held.
Clutch: Nullify
Growth Points: 25
Requires: Level 15, Clutch, Clutch: Drag, Clutch: Slam, Clutch: Impassable
Reach: 1 Tile
A Victim of your Clutches must succeed a Clash against your Clutch Clash to take any Action.
Clutch: Chunk
Growth Points: 25
Requires: Level 17, Clutch, Clutch: Drag, Clutch: Slam, Clutch: Impassable, Clutch: Nullify
Your Clutch: Slam now has a Reach of 5 Tiles.
Clutch: Inescapable Impact
Growth Points: 10
Requires: Level 20, Clutch, Clutch: Drag, Clutch: Slam, Clutch: Impassable, Clutch: Nullify, Clutch: Chunk.
Your bonus to Clutch Clash is now +5. Any One Handed Weapon Action you make against a Victim Clutched by you automatically succeeds the To Hit check, you still make your Accuracy Check to determine any Nat Max Rack or Nat Min Rack effects.