Routine |
How to Play |
| Design Notes: The Daily lives of our Characters include several Routines and are among the prime sources of the power and potential. While most Routines simply cover the grind for power, this is our opportunity to set up for things we know might be coming. Routines are vital for the Power Scale of our Characters. |
Core Mechanics: Time • Routine • Tactical Hub • Engagements • Actions • Glossary
General Types of Routines
Crafting
Itemization is paramount to survival and problem solving. Having the right consumable or reusable in a situation is often the line between life and death. From Arcane Vials of Alchemy to specialized ammunition, having the right itemization may be all anyone needs to push through the next challenging engagement.
Gathering
The simplest version of Gathering is The Shop List, a Common Skill and method for handling a groups general acquisition of items Characters rely on. Outside of The Shop List, there are a few Common Skills such as Fishing, Foraging, Harvesting, Hunting, Logging, and Mining.
Maintenance
Equipment Durability is the main resource for Assaults and Mitigations. Properly caring for weapons, shields, and armor is a life skill martial characters rely on to maintain their faith in their equipment from one battle to the next.
Practices
Maintaining the body, cooking up delicious food, tending to wounds, getting proper rest, and taking the time to pray, commune, or meditate are all Practices which keep our Characters ready to go at a moments notice.
Preparations
Most Actions which require time to set up such as traps, coating poisons, keening an edge, composing spells, and rigging drones take small bits of routine time to keep ready.
Studies
Learning is a major cornerstone of Roleplaying Mechanics. We build knowledge as a resource to reach academic, lore, and acquisition goals. Most Studies bridge the gap between being lost and found.
Balancing Power
For mechanical reasons, we use the Metric 10 Hour days. This gives us 4 hours a day for our Routine Slots during regular adventuring. A total of 12 fifteen minute blocks to fill in for our Routine Actions.
Any additional Routine effects packed into the day applies 1 to 4 (v:4) Stress of each kind to the character.