Lithe & Graceful
Core Copse Cluster
Mechanical Origins: Choreography • Momentum
The Lithe & Graceful taking one slow step before her burst impaling her adversary in a sudden strike.
Pain Point
When determining Potency, you may forgo some of the damage to cause the Victim a state of Agony.
Growth Points: 10 Growth Points
Requirements: Level 1
Activation
Celerity: 0 Action Slots
Action Rider: When determining Damage Raw Potency, reduce it by 5. If your Action does not result in at least 5 Raw Potency, this effect may not be applied.
Effect: Apply Sudden Agony to the Victim.
Sudden Agony: Units and Special Units who are Victims of Sudden Agony may not take any Actions until after the next re:Cycle. Characters who suffer Sudden Agony lose 4 Action Slots. If the character does not have enough Action Slots, the next time they gain Action Slots, reduce it by any remaining Action Slot loss from Sudden Agony.
Runner’s High
Taking a daily run keeps your body fit and ready for high mobility actions and helps with keeping the body healthy.
Growth Points: 10 Growth Points
Requirements: Level 1
Routine: 30 Minutes
Completing the Run heals the Runner (2v:12) Hard Damage.
Runner’s High may only be Activated once per day for 30 Minutes as part of the Routine.
Swift Step: 1 Tile
While performing an Action, you may Activate Swift Step to quickly move to a new position.
Growth Points: 5 Growth Points
Requirements: Level 2
Activation
Physical Stress: (v:10@1) Accumulate 1 Physical Stress.
Action Rider: Any Action
Effect: During another Action, you may move 1 additional Tile with the chance of incurring Physical Stress.
Caveat: This includes Actions which normally don’t allow movement.
Momentum Burst [i]
With a Burst of Speed you go from 0 to 100 real quick.
Growth Points: 5 Growth Points
Requirements: Level 3, Runner’s High
Activation
Celerity: 0 Action Slots
Physical Stress: (v:4@1) Accumulate 1 Physical Stress.
Action Rider: Any Action which includes movement, or as part of Swift Step.
Effect: Gain Momentum Status.
Momentous Dodge
You may accumulate physical stress or sacrifice your Momentum to force a Melee or Ranged Attack Action to miss you.
Growth Points: 5 Growth Points
Requirements: Level 4, Momentum Burst [i]
Activation
Celerity: 0 Action Slots
Physical Stress: Accumulate 1 Physical Stress
Trigger: When an Action which uses an Accuracy Check to determine whether or not it will Hit you.
Effect: The Triggering Action Misses.
Caveat: If you have Momentum, you may sacrifice your Momentum Status to force the Action to miss without Accumulating 1 Physical Stress.
Exploit the Occupied [i]
Taking advantage of Occupied Adversaries allows you to hit them where it will do the most damage.
Growth Points: 25 Growth Points
Requirements: Level 5, Pain Point
Passive Requirements: Your Target or Victim must be Occupied and you can not be their Focus Target.
Effect: Your damaging Actions gain an additional 1.0 Focal Potency against Occupied Adversaries.
Caveat: If you are the Adversaries Focus Target, Exploit the Occupied does not apply.
Swift Step: 2 Tiles
While performing an Action, you may Activate Swift Step to quickly move to a new position.
Growth Points: 10 Growth Points
Requirements: Level 6
Activation
Physical Stress: (v:8@1) Accumulate 1 Physical Stress.
Action Rider: Any Action
Effect: During another Action, you may move 2 additional Tiles with the chance of incurring Physical Stress.
Caveat: This includes Actions which normally don’t allow movement.
Momentous Dive
You may sacrifice your Momentum to leap out of the way of an Area of Effect.
Growth Points: 5 Growth Points
Requirements: Level 7, Momentous Dodge
Activation
Celerity: 0 Action Slots
Physical Stress: Accumulate 1 Physical Stress
Trigger: If an Area of Effect is declared which would hit you and you have Momentum.
Effect: Sacrifice your momentum to immediately move up to 3 Tiles. If this distance is enough to move you outside of the Area of Effect, you take no damage nor do you suffer any effect of the Area of Effect. You are Grounded by this effect.
Caveat: Momentous Dive is considered a Leap, and ignores terrain and floor trap triggers except for the Tile you land in.
Accelerated Collides
While you benefit from the Momentum Status and Activate a damaging Melee Action which uses Reach instead of Range, you deal more damage.
Growth Points: 25 Growth Points
Requirements: Level 7, Momentum Burst [i]
Activation
Celerity: 0 Action Slots
Action Rider: Any Melee Action
Effect: As part of Activating your Melee Action, you expend your Momentum Status to increase your Focal Potency for the Action by 1.0.
Momentum Burst [ii]
With a Burst of Speed you go from 0 to 100 real quick.
Growth Points: 15 Growth Points
Requirements: Level 8, Momentum Burst [i]
Activation
Celerity: 0 Action Slots
Physical Stress: (v:8@1) Accumulate 1 Physical Stress.
Action Rider: Any Action.
Effect: Gain Momentum Status.
Note: Movement is no longer required to acquire Momentum Status. This qualifies the character to immediately Rush, apply Accelerated Collides, activate Momentous Dodge, or activate Momentous Dive.
Swift Step: 3 Tiles
While performing an Action, you may Activate Swift Step to quickly move to a new position.
Growth Points: 25 Growth Points
Requirements: Level 9
Activation
Physical Stress: (v:8@1) Accumulate 1 Physical Stress.
Action Rider: Any Action
Effect: During another Action, you may move 3 additional Tiles with the chance of incurring Physical Stress.
Caveat: This includes Actions which normally don’t allow movement.
Exploit the Occupied [ii]
Taking advantage of Occupied Adversaries allows you to hit them where it will do the most damage.
Growth Points: 50 Growth Points
Requirements: Level 10, Exploit the Occupied [i]
Passive Requirements: Your Target or Victim must be Occupied and you can not be their Focus Target.
Effect: Your damaging Actions gain an additional 2.0 Focal Potency against Occupied Adversaries.
Caveats: If you are the Adversaries Focus Target, Exploit the Occupied does not apply. This effect replaces Exploit the Occupied [i]