Parry
Turn the blow.
Celerity: 2 Action Slots
Requirements: Awareness of incoming Melee Attack Action.
Trigger: Incoming Melee Attack Action
Durability: ½ The Attack Action’s Damage.
Reach: 1 Tile
You must exceed the incoming Melee Attacks Accuracy Check to Parry. When Parrying with a Weapon, Shield, or Object, it takes half the attack actions damage. If Parrying unarmed, you reduce the damage taken by ½.
If the Attack Action exceeds the durability of your Weapon, Shield, or Object, it is destroyed and you take all the remaining damage to your Hit Points.