Ironoak Copse
Ancient Arts • The Wilds • Arborsculpture • Calm Ironoak
Stem Effect • Boon • Worldbuilding
The Calm Ironoak Acorns you continue to spread grow into Calm Ironoak Trees. All the children of your Calm Ironoak. Each Calm Ironoak Acorn you sow which successfully takes root becomes a part of your copse of trees. Through your Life Bound connection, you can now sense the area around each tree in your copse, and if your Calm Ironoak ever gets destroyed, you may visit one of the trees in your copse to get a new one.
Boon Upgrades
Additional Calm Ironoak: You may now have a second Calm Ironoak Bangle (Calm Ironoak Hatchet).
Replacement Ironoak: Any of the trees in your copse may produce a replacement Calm Ironoak. They do get sad when one of their own passes away.
Copse Sense: All of your established Calm Ironoak Trees may provide sensory details of their environment. This allows the player’s character to see, hear, and smell out to 30 Tiles of any of the trees in their copse, even around objects and underground.
Vital Statistics Adjustment
Vitality: +50
Unlocking Ironoak Copse
Potential Cost: 25
Requirements
Minimum Level: 5
Unlocked Effect Trees
Arborsculpture, Calm Ironoak
“Ulm Lloyd, Who Died by the Blade, was an honor to know. In death, he finally shed the burdens he held.”