Ironoak Copse

Ancient ArtsThe WildsArborsculptureCalm Ironoak

Stem Effect • Boon • Worldbuilding


The Calm Ironoak Acorns you continue to spread grow into Calm Ironoak Trees. All the children of your Calm Ironoak. Each Calm Ironoak Acorn you sow which successfully takes root becomes a part of your copse of trees. Through your Life Bound connection, you can now sense the area around each tree in your copse, and if your Calm Ironoak ever gets destroyed, you may visit one of the trees in your copse to get a new one.


Boon Upgrades

Additional Calm Ironoak: You may now have a second Calm Ironoak Bangle (Calm Ironoak Hatchet).

Replacement Ironoak: Any of the trees in your copse may produce a replacement Calm Ironoak. They do get sad when one of their own passes away.

Copse Sense: All of your established Calm Ironoak Trees may provide sensory details of their environment. This allows the player’s character to see, hear, and smell out to 30 Tiles of any of the trees in their copse, even around objects and underground.


Vital Statistics Adjustment

Vitality: +50

Unlocking Ironoak Copse

Potential Cost: 25
Requirements
Minimum Level: 5

Unlocked Effect Trees

Arborsculpture, Calm Ironoak



Ulm Lloyd, Who Died by the Blade, was an honor to know. In death, he finally shed the burdens he held.
— Voric, The Tyrant


The Developer

If you stumbled here by accident, that’s all gravy. We use these pages in our archives as templates, style guides, reference content, and reusable assets. I’m also getting to write the FAQ, which is fun.

Previous
Previous

Practical

Next
Next

Calm Ironoak