Sacrifice
You take from them their pain. To be one afflicted by the curse of Sacrifice is to suffer the pain of those whom they touch. While there is some iota of will in the amount of their vitality they may give, those with the affliction tend to give it all to cleanse the pains of those they care for.
Activation
Celerity: 1 Action Slot
Reach: 1 Tile
Effect
Pay any amount of Vitality and apply a Erosive Force Injury Card to yourself with that much damage.
Remove the amount of damage paid from touched Target. If this is enough to remove all damage from an Injury Card, the card is discarded along with any Hard Damage.
This effect may remove multiple Injury Cards. Sacrifice always heals the oldest Injury Cards first.
Notes: When determining the amount of Vitality to pay, the player activating Sacrifice must play the guessing game while in a combat engagement unless they have another action or effect which reveals the total damage another player has accumulated. Outside of a combat engagement exact numbers may be exchanged.
Vital Statistics Adjustment
Vitality: +20
Unlocking Sacrifice
Potential Cost: 10
Requirements
Minimum Level: 1
Sacrifice Branch Effect
“The monks of Ralipal eat the simplest diet, all grown on the rooftops above their monastery. Their entire system is designed to persist indefinitely without import.”