Base Vital Statistics
When creating your character you begin with the same Base Vital Statistics as everyone. From there your Species and Origin Core selection will further increase your Base Vital Stats. Certain Equipment, Items, Temporary Buffs, and Enchantments may also adjust your Base Vital Stats. Each of the Vital Stats have a Hard Maximum which can not be exceeded by any means.
The Importance of Attributes
While here you’ll learn what Attributes do for everyone. As you dive deeper into the game, you’ll find many applications for each attribute. Some examples may include how Awareness increases healing potency for some actions, and how Strength or Agility may affect some kinds of physical damage.
Primary Vital Statistics
The list of Vital Statistics is short.
Vitality: Your Vitality is how much damage you may accumulate before becoming Vulnerable.
Base Vitality: All Player Characters have a base of 42 Vitality.
Strength: Your Strength affects your Every Day Carry weight, and Max Lift.
Base Strength: 100
Every Day Carry: Your Every Day Carry is equal to ½ your Strength.
Max Lift: Max Lift is equal to 2x your Strength.
Agility: Your Agility determines how many Action Slots you have each Full Round.
Base Agility: 5
Awareness: Your Awareness affects your Initiative and Detection.
Base Awareness: 279
Initiative: Initiative is equal to Awareness.
Detection: Detection is equal to Awareness.
Base Values
Vitality: 42
Strength: 100
Agility: 5
Awareness: 279
Maximum Values
Vitality: 2797
Strength: 256
Agility: 13
Awareness: 949
Increasing Vital Attributes
Initially, all Characters have the Base Values for each of the four Primary Vital Statistics. Their choice of Species and Origin Core provide either positive or negative flat adjustments to the Primary Vital Attributes. Unlocking or advancing Effect Trees may also adjust the Primary Vital Statistics. Inherent Maximums can not be exceeded by any means.
Unlockable Attributes
There are provisions for additional attributes which become unlocked due to acquiring certain effects. These unlockable attributes are usually thematic and often specific to the effect which unlocked them.