Target
Combat Encounters, Hit Mechanics The Developer Combat Encounters, Hit Mechanics The Developer

Target

  • When we declare a Target we use an (v:20 Accuracy) check to see if we Hit.

  • The (v:20 Accuracy) must exceed the Target’s Evasion to Hit.

  • If the (v:20 Accuracy) check equals the Evasion of the Target, it is considered a Half-Hit.

  • A Half-Hit does half damage and half of all effects that would have been applied at determination.

Read More