Attributes
The mental and physical dichotomy is determined by the Player in how they play their Character. Where there are always gaps in Attributes, we are focused on general association. For example we can excuse a physically weak player picking up heavy objects through sheer strength of will.
We have five major attributes: Strength, Agility, Awareness, Accuracy, and Vitality.
Hit Points and other Vital Statistics are derived from our Attributes.
These attributes are the characters natural ability to interact with the world.
Enhancements and Effects do not affect Attributes, but Derivative Stats may be adjusted.