Damage Effects
Combat Game Mechanics, Damage The Developer Combat Game Mechanics, Damage The Developer

Damage Effects

Bleeding: Bleeding damage is done in the form of Bleed Counters.

  • At each Upkeep, Any affected by Bleed Counters takes Damage equal to the number of Bleed Counters.

  • At each Upkeep, after Bleed Counters have done damage: Remove half of Bleed Counters rounded down.

Hemorrhaging: Hemorrhaging damage is done in the form of Hemorrhage Counters.

  • At each Upkeep, any affected by Hemorrhaging Counters takes damage equal to 3x the number of Hemorrhage Counters.

  • At each Upkeep, after Hemorrhage Counters have done damage: Remove One Hemorrhage Counter.

Exsanguination: Exsanguination removes of Bleed Counters and Hemorrhage Counters.

  • Remove all Bleed Counters and deal 2 damage per counter removed.

  • Remove all Hemorrhage Counters and deal 5 damage per counter removed.

Stunned: (v:X) Victims of Stun lose their next X Action Slots.

Agony: Victims of Agony take a -4 Penalty to all Stress Checks or must pay 1 additional Stress to activate Static Stress Effects.

Frostbite: Victims of Frostbite become Maimed in the affected Limb.

Slow: (1/4 to 1/2) The affected loses a quarter or half of their Action Slots for the duration of the Slow.

  • If the affected has Reserved Slots, they immediately lose a quarter or half of them, as the effect applies.

Weakness: (1 to 10) The weak take multiplied damage.

Resistance: (1 to 10) The Resistant take divided damage.

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Damage Types
Combat Game Mechanics, Damage The Developer Combat Game Mechanics, Damage The Developer

Damage Types

Physical Damage

Cutting: Wide open wounds that cause Bleeding.

Penetrating: Deep wounds that cause Hemorrhaging.

Ripping: Perilous wounds that cause Exsanguination.

Striking: Damage from heavy impacts and hard chops.

Elemental Damage

Shocking: Those affected by Shocking Effects may be Stunned.

Scorching: Those affected by Scorching Effects may suffer Agony.

Freezing: Those affected by Freezing may suffer accelerated Frostbite and Slow.

Erosion: (1 to 10) Damage against Constructs, Objects, Weapons, and Armor are multiplied.

Special Damage Types

Biological: These Effects when triggered affect the victim based on their Vitality: Resistance

Corrosive: Most Corrosive effects deal massive damage against Constructs, Objects, Items and Equipment.

Designer Effects: Specialized damage effects are governed by their Effect description.

Divine: (1 to 10) Damage against Weakness: Divine is multiplied.

  • Damage against Resistance: Divine is divided.

Diabolical: (1 to 10) Damage against Weakness: Diabolical is multiplied.

  • Damage against Resistance: Diabolical is divided.

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