Damage Effects
Bleeding: Bleeding damage is done in the form of Bleed Counters.
At each Upkeep, Any affected by Bleed Counters takes Damage equal to the number of Bleed Counters.
At each Upkeep, after Bleed Counters have done damage: Remove half of Bleed Counters rounded down.
Hemorrhaging: Hemorrhaging damage is done in the form of Hemorrhage Counters.
At each Upkeep, any affected by Hemorrhaging Counters takes damage equal to 3x the number of Hemorrhage Counters.
At each Upkeep, after Hemorrhage Counters have done damage: Remove One Hemorrhage Counter.
Exsanguination: Exsanguination removes of Bleed Counters and Hemorrhage Counters.
Remove all Bleed Counters and deal 2 damage per counter removed.
Remove all Hemorrhage Counters and deal 5 damage per counter removed.
Stunned: (v:X) Victims of Stun lose their next X Action Slots.
Agony: Victims of Agony take a -4 Penalty to all Stress Checks or must pay 1 additional Stress to activate Static Stress Effects.
Frostbite: Victims of Frostbite become Maimed in the affected Limb.
Slow: (1/4 to 1/2) The affected loses a quarter or half of their Action Slots for the duration of the Slow.
If the affected has Reserved Slots, they immediately lose a quarter or half of them, as the effect applies.
Weakness: (1 to 10) The weak take multiplied damage.
Resistance: (1 to 10) The Resistant take divided damage.
Damage Types
Physical Damage
Cutting: Wide open wounds that cause Bleeding.
Penetrating: Deep wounds that cause Hemorrhaging.
Ripping: Perilous wounds that cause Exsanguination.
Striking: Damage from heavy impacts and hard chops.
Elemental Damage
Shocking: Those affected by Shocking Effects may be Stunned.
Scorching: Those affected by Scorching Effects may suffer Agony.
Freezing: Those affected by Freezing may suffer accelerated Frostbite and Slow.
Erosion: (1 to 10) Damage against Constructs, Objects, Weapons, and Armor are multiplied.
Special Damage Types
Biological: These Effects when triggered affect the victim based on their Vitality: Resistance
Corrosive: Most Corrosive effects deal massive damage against Constructs, Objects, Items and Equipment.
Designer Effects: Specialized damage effects are governed by their Effect description.
Divine: (1 to 10) Damage against Weakness: Divine is multiplied.
Damage against Resistance: Divine is divided.
Diabolical: (1 to 10) Damage against Weakness: Diabolical is multiplied.
Damage against Resistance: Diabolical is divided.