Mitigation
During the Resolution Phase of a Damaging Action, Mitigation is applied to Potency.
Mitigation goes through a series of operations.
First, Armor.
Armor generally has two Mitigation Values. Damage Resistance which is a percentage, followed by Damage Reduction which is a flat value. Any damage absorbed by the Armor reduces the durability of the Armor in equal amount.
The Order of Operations:
Armor Damage Resistance then Armor Damage Reduction then Flat Mitigation.
Since this seems complex, here is an example.
A Murci’s claw attack his your Character. The attack has 32 Potency.
You’re wearing Plated Battle Armor which provides 50% Damage Resistance, 7 Damage Reduction, and you have 4 Flat Mitigation against Contusional Damage. On Paper it looks a little bit like this:
Contusional Defense: 50%, -7. -4
To start, the damage is reduced by 50%, dropping it to 16. Another -7 from Damage Mitigation, dropping it to 9.
At this point you know the damage your Armor took, 23, so 23 Durability is removed from the Armor.
Now, your 4 Flat Mitigation Applies - Further dropping the damage from 9 to 5.
After all mitigation was applied to the claw attack, which had a potency of 32, the Injury Card applied to your Character has only 5 Points of Damage on it.
Design Notes: One of our major projects, a Character Tab, includes an automated system where the Potency of an Action is all which is needed, and these calculations will be done automatically.