Items Overview
Items and Crafting
They’re worth it. From being the simple solution to an encounter to being the potion that saves the life of our friend. Items are game changing.
Unlike equipment that we wear to gain their effects, items are useful as haves that require placement or activation.
Item Entries
Durability: How much damage before the item is destroyed.
Activation: If the item has an activation time.
Effect: What the item does and how it does it.
Load Weight: 0.1 The weight of the item.
Crafting: Materials, Crafting Method, and other Requirements.
Storage: Storage requirements.
Rarity:
Cost Range: c10 to c35
Effect Trees: Effect Trees involved with the item, including the Crafting Effect Tree required to craft the item.
Items have a wide berth of potential. Some of them follow specialized rulesets.