Strength
Strength has a score range of 0 to 30
All modifiers that relate to Potency are determined by Strength.
Each point of Strength costs 2 Power Points.
Strength Game Mechanics
Health: Each point of Strength increases Hit Points by 10 (10xStrength)
Additive Strength: At 1, 3, 6, 9, 12, 15, 18, 21, 24, and 27 we gain a +1 bonus to our strength modifier for Potency.
Multiplicative Strength: At 15 and 30 Strength we gain a bonus multiplier for (v: Strength) Effectively doubling, then tripling the result of the Variable + Strength Additive for Potency related checks.
At 15 Strength (v:4 Strength) = 2(v:4+5)
At 30 Strength the same roll would be 3(v:4+10)
Force Exertion:
Strength is used when objects are heavy, jammed, or hard to move or pick up in general.
We have an effortless range, at 5 pounds per the Strength. Maxing out at Fifty pounds at 10 Strength.
Anything exceeding Fifty pounds may require a variable check.
(v:20 Strength)x5lbs. Which at 30 Strength would look like: 3(v:20+10) Result (x 5lbs)
A variable check that scored a 16 would be 3(16+10), 3(26)
26 x 3 (78)
78 x 5lbs = 390lbs of lift/push/pull force exertion.
Zero or less Strength can only effortlessly interact with objects that are Five pounds or less.