Strength

Strength has a score range of 0 to 30

All modifiers that relate to Potency are determined by Strength.

Each point of Strength costs 2 Power Points.

Strength Game Mechanics

Health: Each point of Strength increases Hit Points by 10 (10xStrength)

Additive Strength: At 1, 3, 6, 9, 12, 15, 18, 21, 24, and 27 we gain a +1 bonus to our strength modifier for Potency.

Multiplicative Strength: At 15 and 30 Strength we gain a bonus multiplier for (v: Strength) Effectively doubling, then tripling the result of the Variable + Strength Additive for Potency related checks.

  • At 15 Strength (v:4 Strength) = 2(v:4+5)

  • At 30 Strength the same roll would be 3(v:4+10)

Force Exertion:

Strength is used when objects are heavy, jammed, or hard to move or pick up in general.

We have an effortless range, at 5 pounds per the Strength. Maxing out at Fifty pounds at 10 Strength.

Anything exceeding Fifty pounds may require a variable check.

  • (v:20 Strength)x5lbs. Which at 30 Strength would look like: 3(v:20+10) Result (x 5lbs)

  • A variable check that scored a 16 would be 3(16+10), 3(26)

  • 26 x 3 (78)

  • 78 x 5lbs = 390lbs of lift/push/pull force exertion.

Zero or less Strength can only effortlessly interact with objects that are Five pounds or less.

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Variables