Variables

To represent the chaotic nature of our world we use variables to help determine the outcome of events. These (v:X) are modified by attributes, buffs/debuffs, situational adjustments, abilities, equipment, magic, and skills.

(v:4) (v:6) (v:8) (v:10) (v:12) (v:20) (v:100)

A specific check will show the variable range and whatever bonuses or penalties are added to it. For example (v:20 Strength) is 1-20 +/- Strength.

Jason Weeks

Jason is a lifelong Writer and a Story Guide with a passion from bringing stories to life. Drawing from his experience as a gamer and storyteller, he specializes in deep world-building, intricate character and monster creation, and crafting unforgettable encounters. When he isn’t writing, he can be found exploring new stories both on the page and at the gaming table.

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Cinematic Execution