Every Day Carry

Development Notes: EDC, What our Characters have on them item and equipment wise falls within the Every Day Carry weight limits.


Every Day Carry Weight

The base Every Day Carry Weight is 25 Load.
Every Point of Strength increases our Every Day Carry Weight by 1.


Equipment Slots

Equipped items mostly follow the within reason ruleset with the following caveats.

A Character may only wear 1 set of Body Armor.

A Character may only wear 1 pair of Socks.

A Character may only wear 1 pair of Shoes.

A Character may only wear 1 Headpiece.

A Character may only have 1 Cerebral Implant.

A Character may only wear 2 gloves, gloves considered part of a pair require both to be worn to apply their effects.

Equipped items count against Every Day Carry Weight, and a Character can not exceed their Every Day Carry Weight with Equipped items.

Most enhancements provided by Equipped Items do not stack, and only benefit from a player chosen source or the highest valued source. Static Adjustments override bonuses.

For instance, if a suit of armor changes the Strength Score to 13, this Static Adjustment overrides the base Strength Score and any other Bonuses.

Only the highest instance of a Static Adjustment applies. For instance, if the suit of armor changes the Strength Score to 13, and a ring changes the Strength to 21, then the ring adjustment is used.

When it comes to Accessories, A Character may wear as many as they like provided they remain under their Every Day Carry Weight.

The Developer

If you stumbled here by accident, that’s all gravy. We use these pages in our archives as templates, style guides, reference content, and reusable assets. I’m also getting to write the FAQ, which is fun.

Next
Next

Character