Action Slots

Base Agility starts at 5. Species, Origin Core, Unlocked Effect Trees, Items, and Equipment may Adjust Agility. The Agility Score may be as low as 0, and may not exceed 13.


Taking Action

Slot availability: All Characters in the party gain their Action Slots at the beginning of the Active Phase Cycle.

Action Slots: All Characters have a base number of Action Slots equal to their Agility Score.

Effects without a Trigger Condition may only be activated in the Active Phase.

Triggered Actions may be Activated any time their Activation Conditions are met.

Celerity: (x)

Celerity shows how many Action Slots an Action requires to Activate.

Combo Actions: Some Effects require multiple characters to both have active Action Slots and be within a certain proximity to each other to be usable. In these cases, the active Character spends their Action Slots in order to initiate the action, and the other character(s) spend their Action Slots to Activate the action.

The Developer

If you stumbled here by accident, that’s all gravy. We use these pages in our archives as templates, style guides, reference content, and reusable assets. I’m also getting to write the FAQ, which is fun.

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