Action Slots
All Characters have a base of (5 +/- Agility) Action Slots per Full Round.
Taking Action
Slot availability: Characters gain their Action Slots at the beginning of the Active Phase Cycle.
Action Slots: All Characters have a base of (5 +/- Agility) Action Slots per Full Round. Abilities, Equipment, and Effects may modify the total number of Action Slots a character has at their disposal in a round.
Effects without a Trigger Condition may only be activated in the Active Phase.
Triggered Actions may be Activated any time their Activation Conditions are met.
Celerity: (x)
Celerity shows how many Action Slots an Action requires to Activate.
Combo Actions: Some Effects require multiple characters to both have active Action Slots and be within a certain proximity to each other to be usable. In these cases, the active Character spends their Action Slots in order to initiate the action, and the other character(s) spend their Action Slots to Activate the action.
Action Debt: Multi-Round Actions and Action Debt Actions
Some actions inherently require more time than a single Full Round to complete. This creates Action Debt.
If a Character activates an Action that consumes more Action Slots than they have remaining in their current Active Phase, they incur Action Debt equal to the shortfall and the Action resolves, ending their current Active Phase.
When the Character next gains Action Slots, they must immediately pay the incurred Action Debt from their newly gained Action Slots.