Game Mechanics, Rules, and Gameplay
Combat, Oration, Roleplay, and Exploration
The Developer & Story Guide’s Notes
I found it easy to get lost in “The Story Overrules the Rules,” and the “Rule of Cool” during the early years of my role of The Story Guide. It works well when you are locked in long term friendly groups. After all this time what has become most important is following the rules as they are to the best of my understanding. The dice are king, fail forward, and sometimes tragic moments happen.
Combat
MIV is designed to move swiftly from one turn to the next with freedom in mind.
We strive to create a balanced system with strong scaling with an emphasis on effect over numbers.
Oration
MIV is designed to be scenic and situational.
Bringing the world alive, watching it change, and wonderful storytelling with the subplots we love.
Roleplay
MIV is a campaign, a collection of stories which make a much greater world.
With a strong focus on Cinematic Roleplaying. MIV offers ideas, scripts, and other tools to make the world, and then, change it.
Exploration
With a metropolis there are a million events happening all around you every moment of every day.
Beyond the metropolis where the technologies are heavily suppressed and information is censored we see the old world in its ways.
Forward
The core of the game is shared storytelling. We are here to be ourselves or anyone we want to be.
The entire game is built inside the "Within Reason” system. The definitions, as best as we can write them, are all within reason. Balance and scaling is our goal, but sometimes, something is broken. It is up to your tables discretion to determine what is within reason. If something is breaking the game, the Story Guide can always break it right back.