Rockhound

ElementalistStone

Root Effect • Companion • Bond

Granted by Origin Core: Havoc Bonded


First Body of Stone

Of all the spirits, Rockhounds are both the most childlike and of ancient wisdom. The Rockhound elemental seems contrary to its own nature. They excitedly scramble to pick up any nearby stone that interests them. They exist somewhere between here and Irtomach, seemingly pulling rocks and rubble from nowhere and adding them to already existing piles of earth.


Vital Statistics Adjustment

Physical Endurance: +1

Unlocking Rockhound

Potential Cost: 10
Requirements
Minimum Level: 1


Rockhound Effects

The Rockhound may be any shape you choose. It may be a floating stone, a small sculpture of a humanoid or animal.

Activation: As your Rockhound is of its own will, it may activate without the use of your Action Slots. As a will of its own, it has 1 Action Slot each Full Round. You may not use your Action Slots to activate Rockhound Effects, but you do choose your Rockhound’s Actions. Rockhound Actions may be activated at any point during the Full Round.

Grit

Rockhound Celerity: 1 Action Slot
Reach: 1 Tile

Effect: Prevent all damage from one source of Physical Damage from a weapon or ammunition which passes through the 1 Tile Reach.


Rockhound [Shot]

The most common use of Rockhounds is to create ammunition. Rockhound [Shot] may be used to create 1 basic ammunition or 1 Shot. (Arrows, Sling Bullets, Throwing Knife, Crossbow Bolt.)

Activation

Rockhound Celerity: 1 Action Slot

Create 1 Rockhound Shot or 1 basic ammunition. This ammunition disintegrates after 1 Minute.

Rockhound Shot-Put

Throw a heavy Rockhound stone Shot.

Activation

Action Slots: 4 Action Slots
Durability: Rockhound Shot Put destroys the Shot.
Reach: 10% of Strength, Minimum of 4 Tiles.

Effect: (v:10)

  1. Shot-Put misses.

  2. Shot-Put misses.

  3. Shot-Put misses.

  4. Shot-Put misses.

  5. Shot-Put deals 20% of Strength Damage as a Blunt Force Injury Card.

  6. Shot-Put deals 21% of Strength Damage as a Blunt Force Injury Card.

  7. Shot-Put deals 22% of Strength Damage as a Blunt Force Injury Card.

  8. Shot-Put deals 23% of Strength Damage as a Blunt Force Injury Card.

  9. Shot-Put deals 24% of Strength Damage as a Blunt Force Injury Card.

  10. Shot-Put deals 25% of Strength Damage as a Blunt Force Injury Card.


Rockhound Branch Effects

• wip



The monks of Ralipal eat the simplest diet, all grown on the rooftops above their monastery. Their entire system is designed to persist indefinitely without import.
— Vashi Hass, The Architect


The Developer

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