Frostlight

ElementalistIce

Root Effect • Companion • Bond

Granted by Origin Core: Havoc Bonded


First Rest of Ice

Those of us who were born without being haunted by elemental spirits won’t bond with a Frostlight unless we get hypothermic in true cold or suffer frostbite. When a Frostlight becomes a part of you. A place of easy quiet nests itself in your mind.


Vital Statistics Adjustment

Emotional Endurance: +1

Unlocking Frostlight

Potential Cost: 10
Requirements
Minimum Level: 1


Frostlight Effects

Lowering the temperature in a nearby area you specify may make drinks more refreshing, and slow the afflicted down.

Activation: As the Frostlight inside you is of its own will, it may activate without the use of your Action Slots. As a will of its own, it has 1 Action Slot each Full Round. You may not use your Action Slots to activate Frostlight Effects, but you do choose your Frostlight’s Actions. Frostlight Actions may be activated at any point during the Full Round.

Chill

Frostlight Celerity: 1 Action Slot
Duration: 2 Full Rounds
Range: 3 Tiles

You may choose One Victim within 3 Tiles per Full Round and at Initialization. The Victim is affected by Chill and loses 2 Action Slots, 1 Action Point, and can not participate in Group Actions.

Prolonged Exposure: If you choose the same Victim a second time while they are still affected by Chill, you deal damage equal to 10% of your Vitality as a Frostbite Injury Card.


Frigid Frangibility

The armor of your Victim takes significant damage, the frigidity slows the victim to a standstill, and continued exposure freezes them solid.

Activation

Frostlight Celerity: 1 Action Slot
Emotional Stress: Accumulate 1 Emotional Stress
Range: 5 Tiles

Effect: Deal damage to Victim’s armor equal to 50% of your Vitality. This also deals damage equal to 10% of your Vitality as a Frostbite Injury Card to the Victim.

The Victim is exposed to extreme cold, their armor takes heavy damage, and they take light damage. If the Victim subject to Frigid Frangibility becomes Vulnerable from the damage, they become completely Frozen.


Ice Cubes

The Frostlight Elemental may create ice cubes which melt into clean drinking water. This effect may produce enough drinking water to satisfy the needs of up to five people per day. While ice cubes may be used to fill a flask or refill a Flun, most just pop the occasional ice cube in their mouth and eat it.


Frostlight Branch Effects

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Ice magic may be the most common of all elemental abilities, though most casters are not adept enough at the ability to cause any real damage, it is common for the preservation of foods, chilling of drinks, and cooling off on a hot day. Ice is formed in the calmness of mind. The more still the mind, the colder the elemental presence.
— Merce Ann, Archmagi


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