Aerates

ElementalistAir

Root Effect • Companion • Bond

Granted by Origin Core: Havoc Bonded


First Breath of Wind

We could say that all life is a blend of the elements. Air is the fuel earth and water needs to have consciousness. It feeds fire and the cold lives in it. Lightning travels through it, following the charge. We all breath it in, and exhale it, taking out what we need of it, and giving back what we do not.


Vital Statistics Adjustment

Physical Endurance: +1

Unlocking Aerates

Potential Cost: 10
Requirements
Minimum Level: 1


Aerates Effects

Filling the lungs with air to prevent drowning is a common story of awakening to Air magic. Snuffing candles, feeding the hearth, or flying a feather through the room with little gusts are the beginnings of a coming storm.

Activation: As the Aerates inside you is of its own will, it may activate without the use of your Action Slots. As a will of its own, it has 1 Action Slot each Full Round. You may not use your Action Slots to activate Aerates Effects, but you do choose your Aerates’s Actions. Aerates Actions may be activated at any point during the Full Round.

Effects

Passive Effect: Your Aerates lives in your lungs, filling it slowly with a mix of clean air. You do not have to inhale & exhale to breathe.

Passive: Your bond with the Aerates has lead to a constant barely noticeable Gentle Breeze that surrounds you at all times.


Gentle Breeze

The current of air around you is persistent, autonomous unless you press your will up on it. Gentle Breeze is a disk of moving air that surrounds you out to 2 Tiles. The current can be adjusted to 10 Tiles in length, taking any path of Tiles where there is empty space within line of sight.

Activation

Gentle Breeze has two active effects; Snuff and Oxi. Any time you activate one in a chosen Tile, the other must be activated in another Tile within 10 Tiles of each other.

Aerates Celerity: 1 Action Slot
Physical Stress: Accumulate 1 Physical Stress

Snuff

You turn a Tile that is within the area of your Gentle Breeze into a slight vacuum. This will instantly snuff natural flames. This will also suck in smoke or other airborne pollutants up to 1 Tile outside the area.

  • Sudden depressurization kills Vulnerable Victims.

Snuff & Ablaze Interaction

If the area is Ablaze, all objects, characters, or units affected by Ablaze have the Ablaze status removed.

Oxi

You turn a Tile that is within the area of your Gentle Breeze to have more air. This will cause flames to significantly increase in heat, create a large buoyant air bubble (1 Tile) under water, or push smoke or other airborne pollutants outside the area.

  • Sudden pressurization kills Vulnerable Victims.

Oxi & Ablaze Interaction

If the area is Ablaze, all objects, characters, or units affected immediately take all remaining damage of the effect and the Ablaze is removed.

(All remaining damage is calculated by [Rounds Left]x(Total Damage per Tick). So if an Ablaze had 2 Rounds left, each with the damage of 9, the target takes 18 damage and Ablaze is removed.)


Aerates Branch Effects

• wip



wip
— wip


The Developer

If you stumbled here by accident, that’s all gravy. We use these pages in our archives as templates, style guides, reference content, and reusable assets. I’m also getting to write the FAQ, which is fun.

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