Vorhook Living Anchor

A Living Anchor, a Vorhook, is an ally you trust and who trusts you.


Routine Ritual: Knighting a Vorhook

A willing subject becomes an Astral Anchor for you. You may have a maximum number of Vorhook Living Anchors equal to 2% of your Awareness, rounded down to the nearest whole number.

This Process takes 3 Hours of meditation where you must remain within 1 Tile of the willing subject. Once a subject has become a Vorhook Living Anchor, they remain an Anchor for you until either they or you dismiss the status.

You may Astral Project to a willing Vorhook like any other Anchor regardless of distance or plane of existence, however they may reject the projection and some effects may prevent it from being possible. When doing so the Vorhook Anchor serves as your root location. You may always “sense” a Vorhook Living Anchor, this sense only tells you if they remain alive and allows the use of certain Actions. It does not provide you a sense of their location.

A Vorhook Anchor can cancel the connection and dismiss you. A Character who has Astral Projection unlocked can not be made into a Vorhook Living Anchor.

Caveats: All other mechanics relating to Astral Projection still apply.


Stem Effect Tree • Communication • Routine Meditation

Potential Cost: 25
Requirements: Level 5, Astral Projection, Astral Anchor

Granted as part of Hive Mind Actions and Effects.

The Developer

If you stumbled here by accident, that’s all gravy. We use these pages in our archives as templates, style guides, reference content, and reusable assets. I’m also getting to write the FAQ, which is fun.

Previous
Previous

Astral Projection

Next
Next

Astral Anchor