Mobile Toss

While you have Momentum, you may Activate Mobile Toss to throw a Weapon, Grenade, or pull a Trigger.


Mobile Toss

Growth Points: 10 Growth Points

Requirements: The Weapon must be a Throwing Weapon, Grenade, or have the Trigger Property and be Loaded.

Celerity: Combo Action - Must be Activated During an Action which grants the Momentum Status.

Throwing Weapons and Grenades

Throwing Weapons and Grenades deal damage when they successfully strike their Target. Grenades will Detonate on Impact dealing both Mobile Toss damage and their usual effect.

Range: 3 Tiles
Damage: (v:4 + Raw Potency x Focal Potency)

Trigger Weapons

Trigger Weapons resolve as normal, as Trigger Weapons always have a Trigger Time of 1 Action Slot or 1 Reserved Slot. Reloading still requires the normal amount of Action Slots, but in most cases, reloading may be Activated as a Combo Action while continuing to take Sprint or Leap Actions.


The Developer

If you stumbled here by accident, that’s all gravy. We use these pages in our archives as templates, style guides, reference content, and reusable assets. I’m also getting to write the FAQ, which is fun.

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