Mobile Toss
While you have Momentum, you may Activate Mobile Toss to throw a Weapon, Grenade, or pull a Trigger.
Mobile Toss
Growth Points: 10 Growth Points
Requirements: The Weapon must be a Throwing Weapon, Grenade, or have the Trigger Property and be Loaded.
Celerity: Combo Action - Must be Activated During an Action which grants the Momentum Status.
Throwing Weapons and Grenades
Throwing Weapons and Grenades deal damage when they successfully strike their Target. Grenades will Detonate on Impact dealing both Mobile Toss damage and their usual effect.
Range: 3 Tiles
Damage: (v:4 + Raw Potency x Focal Potency)
Trigger Weapons
Trigger Weapons resolve as normal, as Trigger Weapons always have a Trigger Time of 1 Action Slot or 1 Reserved Slot. Reloading still requires the normal amount of Action Slots, but in most cases, reloading may be Activated as a Combo Action while continuing to take Sprint or Leap Actions.