Clutch
Latch Action
Activation
Celerity: 2 Action Slots
Reach: 1 Tile
Clash: Gain a +5 Bonus to any Latch Clash made as part of Clutch.
Trigger: Clutch may be also Activated if an Adversary moves through a Tile you can reach with an open hand.
Effect: While you are Latched, neither you nor your Victim are able to use Movement Actions, or benefit from Movement granted by Actions, unless your Victim exceeds your Max Lift.
Caveats: You may release the Latch anytime.
For the Victim to free themselves they must spend 2 Action Slots and succeed a Clash against your original Clutch Clash. You may choose to release them when they attempt this Clash. If they succeed they will move backwards 1 Tile.
If your Victim’s Load Weight is more than your Max Lift, then they may still use Movement Actions, but you will remain latched with them. Forced Movement applies to both you and your Victim. Clutch Ends Momentum Status if the Victim had it active.
Acquisition
Potential Cost: 10
Requires: Level 1
Granted as part of the Absolute Unit Origin Core.