Hechaners
Adversaries • Avor • Difficulty: 1
Possibly the most common of all Avor, Hechaners are predators who eat both beasts Humanoids. They tend to stalk their prey for weeks before they finally consume them. When they feat, they become their prey for only a few hours before reforming in their unnatural lanky bodies.
Hechaners Biology, Behavior, and Habitat
Hechaners eat once or twice a month. They’ll spend the time in between stalking their prey to get an understanding of how they behave, so they can lure more of the prey’s family and friends to a place where their nest can feed.
Hechaners will generally nest in places near where a lot of people commute to and from work. Most of the time in the sewers along a particular walkway. More evolved Hechaners will rent rooms for extended periods while in a humanoid form, then those in their nest will come and go in their over cloaks.
Hechaners are binary, having a male and female bond, growing family groups of three to five. Their lifespan is eight to twelve years. They reach their adult size by four months, and reach mental maturity at around two years.
It is rare for Hechaners to actually hunt humanoids unless they are deep in the woods, or if a Hechaners nest gets destroyed and they move into a town. These Avor are incredibly fast at learning new languages and go unnoticed in towns because of their ability to quickly escape when noticed.
Hit Points: 120
Action Points: 2
Clash Rating: +4
Movement: 6 Tiles
Size: Mid
Weight: 90 Load (+/- 50 Load)
Fire Resistance: 0%
Ice Resistance: 0%
Shock Resistance: 0%
Holy Resistance: 0%
Spite Resistance: 0%
Initiative: 310
Detection: 310
Auto Stealth: 330
Assume Form Stealth: 550
Mechanical Behavior
Hechaners will attack if their prey is alone or trapped in the nest and flanked by their family. They will stalk their prey for several days to catch them in the right circumstances. They will even lead prey to traps if they think they can.
Quick Escape
A fully sprinting Hechaners may move up to 80 Tiles in a Full Round.
Action Point Cost: 2
Movement: 80 Tiles
Hechaners Maul
Action Point Cost: 1
Effect: (v:6)
Maul Misses the Target.
Maul Grazes the Target, dealing 1 Sharp Force Damage.
Maul Hits the Target, Dealing 3 Sharp Force Damage.
Maul Hits the Target, Dealing 5 Sharp Force Damage.
Maul Hits the Target, Dealing 7 Sharp Force Damage.
Maul Hits Hard, the Target, Dealing 10 Sharp Force Damage and Grounded.
Additional Effect - The Hechaners circle their prey to cause confusion. When they activate Hechaners Maul they may choose to swap Tiles with their Target. While that player knows they are swapped, it is considered Meta Knowledge. When other player’s fail Detection, they will assume the wrong one is their ally.
Assume Form
Passive Effect: When a Hechaners deals damage they assume the form of who they are attacking. Their Assume Form will mimic anything their target was wearing including equipment held. Hechaners can automatically determine if another is a Hechaners. Those with Detection below 550 can not discern who is the real one. Players can spend Action Slots analyzing who is who. Each Action Slot spent increases their Detection by 50. Once they know, they know until the Hechaners activates Hechaners Maul again.