Grevischi

Adversaries • Avor • Difficulty: 19

Grevischi are creepers, in urban legends they’re called Stalker Snatchers. Their long languid limbs make them hard to notice until it is too late. Standing between 8’ Feet (245 Centimeters) to 11’ Feet (335 Centimeters) with their skin tar grey and red they’re nearly invisible at night and in darker shadows. Their slender bodies are extremely flexible, allowing them to hide in small places in spite of their height, and they are significantly stronger than most Hominidae. When Grevischi are motionless, even in daylight, they’re completely invisible to most.


Stalker Snatcher Biology, Behavior, and Habitat

Grevischi need little sustenance or hydration. They may spend days stalking the same prey before they finally make their snatch. It begins as a dark figure in the corner of their prey’s eye. An unsettling feeling of being watched.

The moment Grevischi chooses to make their snatch is in their prey’s most vulnerable states. When they’re away from their weapons or armor. When they’re alone, tired, or asleep. When the snatch happens, the Grevischi wrap their massive hands fully around their prey’s face, forcing them into silence.

Once Snatched, a Grevischi will run as fast as it can as far as it can, dragging their prey along the ground letting it do the work of killing. Most cannot run as fast as a Grevischi, but the trail is often obvious for the first few miles/kilometers. The trails run cold far from where the Stalker Snatcher takes their victim.

Grevischi live mostly in solitude. A single Grevvischi may only need to feed once every month or two, and they’re decently intelligent. They’ll choose different villages, towns, or cities to find their prey, often going undetected for years in the same nest.

Grevischi reproduce by parthenogenesis once each decade. The parent leaves the nest to the child to make a new one after the offspring’s second or third month of life. A Grevischi is said to be able to live up to three hundred years and likely have between ten to fifteen offspring in their lifetime.


Hit Points: 91
Action Points: 5
Clash Rating: +2
Movement: 4 Tiles
Size: Mid
Weight: 90 Load (+/- 50 Load)


Fire Resistance: 50%
Ice Resistance:
40%
Shock Resistance:
60%
Holy Resistance:
0%
Spite Resistance:
70%


Initiative: 449
Detection: 349
Auto Stealth: 325


Mechanical Behavior

A Grevischi will wait until their chosen prey is alone then Snatch and Drag. If they fail to Snatch, they will Flee until another time. If they fail to snatch their prey more than twice over a few days, they typically move on to different prey. Dragging their prey along the ground typically kills the prey long before the Grevischi comes to a stop to eat their meal.

Snatch

The Grevischi snatches you, Clash. If you lose the Clash, you become Snatched Prey.

Action Point Cost: 2
Clash: +12
Movement: 10 Tiles

Effect: The target becomes Latched.

Drag

Action Point Cost: 1
Clash: +6

Effect: With a Latched Target, flee up to 25 Tiles.
Drag Deals 1 Damage per Tile to the Latched Prey.
Each time Drag is activated, the Snatched Prey gets a new Clash against the Grevvischi to free themselves.
The Grevischi’s Clash during Drag is +6
Drag may only be used once per Full Round.

Flee: 10 Tiles per Action Point.

Note: A Grevischi can not Snatch and Drag a creature more than three times it’s weight. The Max Weight they’ll target is 270 Load.

The Developer

If you stumbled here by accident, that’s all gravy. We use these pages in our archives as templates, style guides, reference content, and reusable assets. I’m also getting to write the FAQ, which is fun.

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