Heavy Tipped Weapon

Heavy Tipped weapons come with a fine point designed to puncture their Targets. Tipped weapons deal Puncturing Damage, which applies Penetrating-Force Trauma Injury Cards. Heavy Tipped weapons can Heavy Stab, Heavy Twist, and Heavy Thrust.


Note: Base Celerity is for One Handed Actions, Using the Heavy Tipped Weapon in Two Hands reduces the Base Celerity of the Actions by 1 Action Slot or 1 Reserved Slot.

Heavy Stab

Attack Weight: Heavy Attack
Durability Cost: 5
Celerity: 3 Action Slots or 4 Reserved Slots
Damage: Applies 2 Hemorrhaging Counter
Action Rider: Heavy Twist


Heavy Thrust

Attack Weight: Hard and Heavy
Durability Cost: 5
Celerity: 4 Action Slots or 5 Reserved Slots
Damage: (v:8 + Raw Potency x Focal Potency)
Action Rider: Twist


Heavy Twist

Attack Weight: Heavy Combo
Durability Cost: 20
Celerity: 2 Action Slots or 2 Reserved Slots
Damage: Applies 2 Hemorrhaging Counter
Action Rider: May only be Activated after Heavy Stab or Heavy Thrust.


Hemorrhaging Counters

Hemorrhaging Counters apply to the Blood Loss Injury Card.

  • At each re:Cycle, the total number of Hemorrhaging Counters are summed up then applied to the Blood Loss Injury Card as Damage.

  • Once the Hemorrhaging Counters have been applied during re:Cycle, remove 1.

The Developer

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Massive Tipped Weapon

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Standard Tipped Weapon