Archery
Archery is more than a simple act of violence, it is a highly refined, trained skill governed by specialized rules that reflect its precision and difficulty. It is not an innate talent but a discipline that must be learned, practiced, and mastered.
Archer
Growth Points: 10
Becoming an Archer requires the availability of a Bow and at least a few Arrows to practice. Once the basics are mastered, Untrained Penalties are removed when Activating Archery Actions.
Untrained Penalties
Celerity (Slow): Ready, Draw, and Release require an Additional 1 Action Slot or 1 Reserved Slot to Activate.
Range: Range is divided by half, rounded down.
Damage: Damage is Reduced by 1 Standard Variable, e.g., (v:4) becomes Raw Potency, (v:10) becomes (v:8)
The act of "Loosing an Arrow" is mechanically demanding, formalized into a three-stage action to account for the necessary movements and preparation.
Ready: To be Ready, we retrieve an arrow and get it knocked.
Aiming & Draw: Selecting our Target and choosing a draw weight is the second part of our Action. Draw weight determines damage and range.
Release: The Release is a simple Trigger Action. We check our To Hit Accuracy, and Damage On Hit.
The Following is the Sample Entry for a Simple Bow.
Archery Sample: Simple Bow
Attack Weight: Light Attack
Durability: 45
Weight: 1.2 Load
Ready: 3 Action Slots or 4 Reserved Slots
Aim & Light Draw: 1 Action Slots or 2 Reserved Slots
Durability Cost: 1
Feather Draw Range: Up to 7 Tiles
Feather Draw Damage: Release Deals (v:4 + Raw Potency x Focal Potency) Puncturing Damage
Aim & Draw: 2 Action Slots or 3 Reserved Slots
Durability Cost: 3
Light Draw Range: Up to 13 Tiles
Light Draw Damage: Release Deals (v:8 + Raw Potency x Focal Potency) Puncturing Damage
Aim & Heavy Draw: 4 Action Slots or 5 Reserved Slots
Durability Cost: 5
Feather Draw Range: Up to 25 Tiles
Heavy Draw Damage: Release Deals (v:12 + Raw Potency x Focal Potency) Puncturing Damage
Release: 1 Action Slot or 1 Reserved Slot
Damage: Deals Draw Length Puncturing Damage.
Leaf Effects
Requirements: Archer must be unlocked to grow any of the following Leaf Effects
Quiver Snatch
Growth Points: 2
The Ready Action Celerity is reduced by 1 Action Slot or 1 Reserved Slot. (Minimum 0)
Auto Knock
Requirements: Quiver Snatch
Growth Points: 3
The Ready Action Celerity is reduced by an additional 1 Action Slot or 1 Reserved Slot. (Minimum 0)
Target Acquisition
Growth Points: 2
The Draw Action Celerity is reduced by 1 Action Slot or 1 Reserved Slot. (Minimum 0)
Quickdraw
Growth Points: 3
The Draw Action Celerity is reduced by 1 Action Slot or 1 Reserved Slot. (Minimum 0)
Arch Angle
Growth Points: 5
Gain +5 Tiles of Range for all Draw Weights.